Do something radically different:
When at first we don't succeed with a child, we must NOT try and try again using techniques that have already failed to bring good results! This is like shouting in someone's "good ear" so they will understand you when you are speaking a language they do not understand. (This has happened to me). Instead, try some radically different approaches, and thus avoid bringing renewed failure to the child. What follows are some ideas on how to approach the same ole' stuff in a radically different way.
If a child cannot decode:
Do it backwards: Use our stylized sight words first and abandon decoding for now. Some children learn best from whole to part instead of from part to whole. IE: learn the whole word, then break it down into its parts rather than having to manage many many sounds and then learn how to arrange them into a meaningful word. Some children need to see the point of what they are learning; what all the bits are going to mean in the end, and if they just have to learn what to them seems like myriad sounds and letters, they will feel swamped and lost. If they can learn some words using the stylized cards, they will understand the reason or goal behind learning and manipulating all those sounds and symbols.
If a child cannot order sounds/letters correctly when writing:
Give him something tangible to relate the new concept to. For instance, if you want him to write "cat," hold up three fingers and point to each finger while you pronounce each sound in the word. This will give him a visual map of the sequence and location of the sounds, as well as the number of sounds involved. A visual, tangible object acts as an anchor and will organize the bits of information nicely for him. (Do not use letter names, as we do not say letter names inside a word. We say only sounds). If the child omits a sound or reverses the sounds, do not spell the word, rather, refer back to your finger map and have him watch as you sound together again. Finally, he should say each sound in "cat" as he writes each letter symbol.
In these illustrations, we have mapped three-letter and four-letter words. Note that the word is mapped so that the child facing you can see the correct sequence. If the child omits a sound, refer to the finger that represents that sound. Have the child sound with you. Be sure that he sounds each sound outloud as he writes. This practice of fingermapping and sounding combines several modalities into one simple yet powerful teaching practice. Sounding while writing combines the auditory with the visual and kinesthetic modalities. There is a direct tie between the letter being written and the sound being spoken and heard, and the visual the child is seeing himself write. This is really good stuff!
If a child cannot pass a spelling test:
Rather than giving him a set of random words to study, choose words that have something in common, such as a sound spelling (ex: --ay ending). Giving him a pattern that is common to all the words will teach him far better than not. Then go further and try and arrange the spelling words in a sentence that uses them all or most of them. For instance, for "--ay" words, "Say, I may play in the spray all day, Jay." or "The jay may lay in the hay by the bay today." If he colors the "ay" part of each word, you will be adding a visual anchor to that sound spelling that will simplify his task greatly. Let the child illustrate the spelling words sentences. The act of memorization will be submerged under the alacrity with which the brain tunes into the visual and rhythmical elements in the activity. Those pathways to the brain are so much more positive and productive for a child.
If a child is struggling with math facts: Utilize different modalities: Rather than cutting his required problems in half (so that he has half the misery instead of the whole thing) use pictures and patterns to teach the facts rather than simple memorization or tedious counting up. For instance, when teaching sums, do the sums that equal a particular target number rather than mixing up the sums.
Example: Rather than doing 2+5, 3+6, 1+4, etc, with the child monotonously counting fingers or dots to arrive at the answer, teach the sums to 6 (for example) together, and in a pattern: 0+6, 1+5, 2+4, 3+3. Better yet, use your fingers to map the problems just like you did in sounding out a word. Group all the fingers from one hand plus the thumb of the other hand to show 0+6. Next, hold the five fingers from one hand away from the thumb of the other hand to show 1+5. Two thumbs touching with four fingers together maps 2+4, etc. When you have finished mapping 3+3, there is no more! Give him plastic chips and two bowls and challenge him to find any more combinations that equal that target number. See if he concludes there are no more combinations.
Write the sums in a row and see if the child identifies the pattern in the array of sums:
0 1 2 3
6 5 4 3
If you start with the zero and move to the right, then hop down and to the left, the numbers are progressively getting bigger. Even numbers will always have a same number on the far right, while odd numbers won't.
0 1 2 3
7 6 5 4
Use a "math version" of fingermapping for math facts: Listen closely now as I say the next thing because it is really radical. Having a child do beginning computation by counting up, counting dots, counting on his fingers, etc., is not going to help him understand number combinations, will not help him gain the sense of the "how many" of a number, will not allow him to absorb patterns in numbers. In fact, those practices of doing early computation will, in the long run, slow him down. When he reaches 3rd grade and is given timed tests, or math work that requires a rapid use of computation facts, these early means for coming up with an answer will not serve well. In addition, many children who learned to compute in those ways keep on doing it that way through high school.
Do it in a radically different way: Let the child learn to compute using visual/kinesthetic patterns. Start out with preschoolers by playing lots of dot games, such as Dominoes. These visual number games will provide an important background in number sense (or the "how many is five" sense we want the kids to have). When it is time to compute, use real, visual tools again. Introduce the basic math facts using finger mapping again. For visual learners or right-brained learners who cannot memorize and do not respond to drilling of facts, fingermapping is a life-saver!
Use something familiar: The child's own hand is very familiar to him. He knows from a young age that he has five fingers. When you show a sum on his own five fingers, there is no chance he will drop one of the elements. Because his hand is a shape/pattern unique to him, seeing a sum on his own hand will provide an instant visual of the problem he is working. Do the sums that equal four as an example. You and the child will hold up four fingers. Rather than asking the child to count his fingers, ask him to guess how many he has up. He needs to rely on his visual sense now. To show him the sums that equal five, you will model moving one finger away from the other three while you say, "1+4 is 5." If you flip your hand over, he will see that that same array of fingers shows "4+1 is 5." Next, separate two fingers
from the other two. Say, "2+3 is 5." When a child is solving computation problems urge him to make the problem on his hands and see the answer, rather than counting up. The next step is for him to visualize his own hands making the array. Soon he will not have to make the fingermap, nor imagine the fingermap. See the illustrations
at left:
For sums higher than 5, simply use two hands. 6 is a hand and a thumb, 7 is a hand
plus two, 8 is a hand plus 3, 9 is a hand plus 4, and finally, 10 is my two hands!
